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The game engine just got a co-developer. capcom's rex project, shown oct 2, folds ai into the re…

Yethikrishna ROriginal on Threads

the game engine just got a co-developer. capcom's rex project, shown oct 2, folds ai into the re engine's workflow while keeping its ban on ai-generated assets across more than 2,000 developers.

the shipped build is still the human's signature.

Context

Capcom's programmer Satoshi Ishida outlined at the Capcom Open Conference RE: 2026 on Oct 2 a multi-phase project, REX, to turn the RE Engine into an 'AI-generation engine' for QA, debugging and data processing, per PC Gamer and GamesIndustry.biz.

Capcom told IGN it will not use AI-generated assets in its games, while using the technology to make development more efficient.

How it compares

The Oct 2 talk, the REX project and the no AI-generated assets stance match the sources. The 2,000 developer figure is an estimate attributed to Eurogamer by GamesIndustry.biz, not a Capcom number, and it describes developers who use the engine.

'the shipped build is still the human's signature' is the author's opinion.

Related work

Watch next

  • Read Capcom's conference material for REX phases.

Sources

  1. PC Gamer, Oct 3, 2026pcgamer.com
  2. GamesIndustry.biz, Oct 5, 2026gamesindustry.biz
  3. IGN, Oct 7, 2026nordic.ign.com

Provenance

The note above is reproduced unedited from the original post, first published on Threads on 10 October 2026 at 22:03 IST. Sources are the papers and datasets the note draws on.

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